Tuesday, June 14, 2011

Xenlabs Update

Hey there, fellow people (or not). I couldn't be arsed to keep updating Xenlabs and uploading it, so I've made myself an SVN to keep it updated.

This is what you should click on.

Expect it to be something like that, but better.

Friday, June 3, 2011

EVEN MOAR MASS EFF.

Ohai. I've been working on lots of thisandthat, and while that, I forgot my access codes. I recovered it today, so uh, here we go.




I hope it's fine for y'all random people here.

Monday, May 2, 2011

Mass Eff.

Short version: Complications with SR-1 and Vertex tool, made a new avatar.

Saturday, April 23, 2011

Poke

Fine, I'm still alive. Like anyone cares...lol. I didn't do pretty much anything in SDK lately. Lazylazylazylazylazy. Currently trying to make the SR1 Normandy from Mass Effect (Got bored of Xenlabs), by using a 1:1 scaled model. It's GIANT, 12846 long, 3268 wide, and 5274 tall! Wish me luck, but I'll get bored of it anyways.

EDIT: 20 minutes of glitchy Vertex-editing. Ignore the clips, it's honestly the closest stuff that could be made.

Vertex:

Original:

Tuesday, April 5, 2011

Beta!

Oh hello there. After a quite not giant amount of time, I have decided to share a beta of my map "Xenlabs" privately, for multiplayer testing purposes. If it's going to be successful, I'll post some
pictures about the testing so y'all can be satisfied and such...erm. I am pretty satisfied to make the first actual less shitty Xen map. It's a kind of a thing that makes me happy...

Friday, April 1, 2011

Let's get started.

I'm not an interesting, or popular person at all, but hey, I can have a blog as well. I was wondering on the result of blogs. I don't expect much things to happen, but at least I can present my random crap constructive elements here. It will be most likely about the Half-Life series. Whoever doesn't like that, get the fuck out rearrange yourself to your local Nexus. Currently, I am working on a Xen map, which I feel I should upload pictures about. So, here we go...

First:
The entryway of the Labs, featuring multiple spawns. I feel like adding more details on the door though.

 Next:
 The same area from the door's side. It features 3 warning signs, from the achievements.
1. Vortigaunts present
2. Resistance area
3. Crystal sample device present 

Next one:
The entry hall's view. This is what you see when you exit the entrance tunnel. At the right, there is an unknown generator, still trying to sort out its point. At the left, back there, is a generator, 1 of the 3.

Next.
Top view of the entry chamber. You can see the unknown device and 2 generators from here. Also, notice the amount of walkways. Yes, the place's featuring multiple levels, I don't know how many, but it is way too much for me.

NEXT.
The main chamber's view, way over the entrance. You can see 3 crystal processing devices, which are constantly active to maintain integrity and keep the elements being tested. There are also lots of crystals in the are, which seem to emit lighting. The Resistance's quarters will be also located there, but those are not even started.

Nextie:
The viewpoint of RD-A. You can see the 2 elevators, a few lightmap glitches, and the walkways. Nothing interesting. Oh, and those elevators DO move.

Last:
The authentic Anti-Mass Spectrometer and Portal Generator Device. I hope it looks cool. The elevator's at the bottom of the picture, the generator's left to it. A bit hidden.

Waste of words making me satisfied.